Students use pantomime and role-playing to understand the roles in ancient Egypt
Standards & Objectives
Fine Art Standards
I can use pantomime and role-plays to understand the roles in ancient Egypt.
Teaching and Timeline
Night at the Museum:
- Everyone is going to be a statue, and they can’t let the janitor catch them moving.
- The janitor will move slowly around the room, pointing his/her flashlight at the statues.
- If the janitor shines the flashlight on a student and that student moves/laughs/etc., the janitor will have to go to the designated area and do 5 jumping jacks (or consequence of your choice) to get back into the game.
- If playing this indoors/in a classroom, encourage students to be sneaky when they’re moving around. You do not want the janitor to hear you moving!
Jobs in Ancient Egypt:
- One student will be called up at a time.
- That student will choose a card from the “Jobs in Ancient Egypt Deck”. (See page 3)
- They will then begin to pantomime (silently act out) what a person who has that job would do.
- Any member of the audience who thinks they know what job the actor is pantomiming, then comes up and joins the original actor in pantomiming that job. The new actor should not copy exactly what the first actor is doing, but come up with their own ideas of what someone in this job would do. (For example; if someone starts pantomiming a teacher writing on the board, the next person who figures it out might pantomime reading a story to children or grading papers etc.).
- Then once several people have figured out what the job is and have started pantomiming, the teacher then taps one of the actors on the shoulder (but not the original actor) and has them tell the class what they think the role is. If they guess it correctly they can either be the next first actor or choose someone to do it.
- The class will be divided into groups.
- Each group will be assigned a group of people in Egyptian Society (Pharaoh’s Court, Scribes and Mathematicians, Artisans, Farmers, Peasants).
- They will then create a tableau (Frozen picture) that looks like a piece of Egyptian art. This tableau should be like an ancient Instagram post. Each picture should have a “tagline” or one sentence that describes their post- you can add hashtags if you would like.
- You will then present your Ancient-gram tableau to the class and have them guess which is your tagline.
Steal the Scepter:
Keeper of the Scepter:
- One player stands stage right (The Pharaoh) with his back to the other students. A scepter is placed at his feet. All other players stand stage left, facing the Keeper’s back.
- When the Pharaoh says “Go”, the group can move toward the Keeper to try and get the scepter.
- When the Pharaoh turns around everyone must freeze. If the Pharaoh sees anyone “unfrozen”, that player must go back to the start. This continues until one player grabs the scepter.
- Once they have the scepter they must take it back to the starting line without the Pharaoh seeing it. The scepter can be passed from student to student, but if the Pharaoh sees the scepter then they must place it back at their feet.
- Once the scepter reaches the starting point a new Pharaoh is chosen.